Found Items

The life of a repo man is always intense. Stack something on the pile of weird stuff that adventurers can find anywhere, or just stare at the -- what is this stuff?


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Name:
Homepage: http://www.www.com
City: Newtownards
Sent: Wed August 10 2005 16:13

hi



Name:
Homepage: http://www.runequest.org/rq.htm
City: Woonsocket, RI, USA
Sent: Wed July 20 2005 14:13

Aerial Pods: Hundreds of aerial seed pods are fluttering through the air here. They reduce visibility by 20% for the next five minutes.
Silver and bronze ring: This ring is marked with a pair of initials, and is worth about 15 silver pennies. The owner, a wealthy widow who lives in the nearest town, would pay 50 SP for its return.
Rock dust: There is a fairly large pile of pulverized rock dust blowing around here. Travellers moving at normal speed are exposed to it for 1d6 rounds. CON x 5 to hold breath; if the dust is inhaled, it causes frequent coughing (roll CON x 5 at stressful moments). It takes 1d6 days for the dust to naturally clear itself from the victim's lungs. If the dust gets into the victim's eyes, it subtracts 10 percentiles from all visually-targeted skills.
A granite block: This grey granite block has a large arrow driven through it. The arrow is large and black, of an unknown but very hard wood, and the fletching is extremely odd; it is pale pink, with green blotches, and does not seem to be made of feathers. A critical success Animal Lore by a sage with skill over 70% and some knowledge of the sea reveals that the fletching matches the description of the gills of a mythological deep-water shark.
A mouse: This small, normal-looking grey mouse, keeps repeating same action over and over: it enters a nearby hole, comes out less than a second later, scurries into a small hole a few meters away, scratches at the very center of the hole, and then picks up a few grains of dirt in its mouth and scurries back to the hole again. It ignores any and all interruptions, no matter what.







Name:
Homepage: http://www.runequest.org/rq.htm
City: Woonsocket, RI, USA
Sent: Mon June 13 2005 09:56

A spray of water. A fine mist is continuously spurting upward from the ground here. It's the product of an underground spring which for some reason is under considerable pressure. The mist shoots about two meters into the air. It is so fine that some of it is evaporating, but the remainder forms a small pool around it, approximately four meters across.



Name:
Homepage: http://www.runequest.org/rq.htm
City: Woonsocket, RI, USA
Sent: Mon June 13 2005 09:52

A maniac with the bones of a god. This ragged, screaming figure has somehow replaced his own bones with the unbreakable bones of a dead god. It's probably the pain that has driven him insane. The bones are, as advertised, unbreakable. In game terms, he cannot lose the final hit point in any location (or the final hit point before unconsciousness, in game which do not use area locations). Nonetheless, it is possible to kill him by destroying his flesh. It would, however, be a challenge; he constantly screams, cries, and tears at his own flesh which (thanks to the divine bones) regenerates damage at a rate of 1 hit point per location per round. The pain (or insanity) has also made the victim dangerous; there is a 20% chance per round in which anything is within striking distance that he will attack. He uses his arms and legs like mallets; thanks to the unbreakable bones, they do three times normal fist attack damage. The victim's strength when attacking is 20, and his chance to hit is 60%. If the victim's path is retraced, it leads to a magical experimental laboratory. It is badly damaged and currently abandoned, but the experimenter will revisit the site to collect some useful and valuable equipment within three days. At that time he will also have 1d4+2 armed thugs with him to protect him from the maniac, if he is still around.



Name:
City: Boston, MA
Sent: Fri May 20 2005 13:00

  • A set of five neatly cleaned animal skulls arranged with their backs touching in a rough pentagram. They are joined through a small hole in the back of the skulls by dried out but intact rawhide.

    There is one skull from each of the beasts of the major tribe-critters of Prax: Buffalo, Sable, Impala, Alticamelus (High LLama) and human (herd-man).
  • In a small depression (25-50 m wide, 5 deep), there is the old skeleton of a very large creature with an over-sized skull, no teeth and no legs. The ribcage is more than 5m across.

    The whale meat has long since rotted away.








Name:
City: Boston, MA
Sent: Fri May 20 2005 12:59

  • A set of five neatly cleaned animal skulls arranged with their backs touching in a rough pentagram. They are joined through a small hole in the back of the skulls by dried out but intact rawhide.

    There is one skull from each of the beasts of the major tribe-critters of Prax: Buffalo, Sable, Impala, Alticamelus (High LLama) and human (herd-man).
  • In a small depression (25-50 m wide, 5 deep), there is the old skeleton of a very large creature with an over-sized skull, no teeth and no legs. The ribcage is more than 5m across.

    The whale meat has long since rotted away.








Name:
Sent: Fri March 25 2005 17:48

A broken carving, possibly a bas relief. it depicts various aspects of the Arkat myth, but with the central figure given duck features (Arkat RuneDrake anyone?) An Uroxi wedding set, two pottery figures ,each with slightly more animalistic features than normal, they are embracing and kissing.Sentimental but somewhat disturbing.



Name:
City: Toronto
Sent: Mon November 22 2004 19:20

This was adapted from a storytelling position in Vampire the Dark Ages.



Name:
Homepage: http://www.runequest.org/rq.htm
City: Woonsocket, RI USA
Sent: Tue August 31 2004 06:20


  • A roll of pale, soft leather. It smells of incense, and is tied with a red velvet cord. Inside are six strange implements: a black rod, a white rod, a curved knife, a burin with the handle bound in copper strips, a bone wand with a silver-blue ball of metal at the tip, and a steel pen with a sharp hook at the . None of these are magical in themselves; they are tools for advanced enchanters, and would be worth 5,000 sp or more to the right person - as long as they have not been handled. If they have been handled or soiled in any way, the value drops to 2,500 sp.
  • An odd green growth, approximately 1 meter high. It looks strangely familiar. A special success or better with Plant Lore reveals that this looks very much like a huge carrot top. If the plant is dug up (which takes 1/2 hour or more, depending on manpower and tools), it turns out indeed to be a three meter tall carrot. The carrot tastes bitter and is very tough, but edible - just. Anyone who eats more than one bite of the carrot must make a CON resistance roll against a POT of 13 or have the runs for 1d4 hours.
  • A torn piece of parchment. Scrawled in large blue letters is the following:

    RUN AS FAST AS YOU CAN

    TRAMPLE THE WEAK

    HURDLE THE DEAD

    LIVE TO RUN AGAIN

  • A giant's locket. It is 25cm wide, 25cm tall, and oval-shaped. It is made of wood and metal. Inside is a painting of a perfectly charming giant baby, with protruding tusks and blue hair.
  • A skunk has liberally sprayed this general area within the last hour.




Sent: Tue August 17 2004 11:41

An old scroll that is wet and unreadable. Inside the scroll are 3 keys of different colors.



Number of entries: 123


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